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auTAKU: An Australian Otaku Blog [tilt review]

To start my TILT (Things I Like Thursday) series, I thought I would point you in the direction of a relatively new blog run by my friend Steve McKenzie.

I make a point of following all the blogs run by RL friends and family and when I found Steve’s old blog “Steve Likes…” I added it to Google Reader and read the articles as they came off the press. To be honest, a lot of the things that Steve Likes I don’t have as much interest in as I might earlier have (but that probably says more about me than anything else) but Steve writes well and inspires interest in the things He Likes.

Which brings me to the successor blog, auTAKU. The name itself is a play on the term otaku with the “au” replacing the “o” because he’s an Aussie. Apparently, an otaku is a “person with obsessive interests, particularly anime, manga, and video games.” (thanks Wikipedia) and once you understand that, you’ll get an idea of the content over at auTAKU.

There’s reviews of computer games, movies, collectable figures, anime/manga, technology and all sorts of Japan-related stuff. Like I said earlier, most of this means very little to me but if he can keep the interest of an unbeliever like myself I can imagine that the site would be of particular interest to anyone who shares the things Steve Likes (are you listening @starconstant?)

I am particularly impressed with the way Steve has branded his blog. He’s set a target of what he wants to write about, picked a really cool and clever name (which he really needs to pick up the domain for before he loses the chance) and posts regularly with well-written posts.

Anyone with an interest in popular Japanese culture or anyone who just wants to see a well-done startup blog should go visit Steve now. And if you’ve missed all my links hidden in the text and images above, here it is again: http://autaku.wordpress.com/.

(Don’t take this the wrong way Steve, but I rushed this post so I could get started on my Project52 challenge and my TILT series. Doesn’t mean I don’t appreciate your work any less.)

Some cool CC images

I’ve recently taking to putting an image with most of my posts, both here and at the pharmacy web page. Unless there is something more specific (like a photo I took), I tend to use the Creative Commons search plugin through Firefox and find an appropriately licensed image. Because I often want to use it on the business page, I make sure it is something licensed for commercial use.

In my travels, I often come across some images that I think are really good, but that aren’t what I am looking for. That’s what this post is about. Here are a few images I have found over the last few months that I would like to use, but I haven’t got anything to use them with. Some of them might go nicely in printed products. Perhaps later.

For now, enjoy. If you like the work, click through on the image to get more details and a link to to the original page (usually somewhere on flickr) where you could download a better quality image.

D&D game magic doesn’t always have the mystique it deserves

The title to this post is from an article by Dan Joyce in Dragon Magazine #200 entitled “The Colour of Magic”. If you are interested, there is a copy of the article on the Vaults of Pandius.

The Colour of Magic was a great article and is one of the few that I often see references to on Classic-D&D related sites even now, roughly 15 years after it was published. The core concept was that the relatively small spell lists in (RC-era) D&D meant that everyone who had ever read the books would know all the spells and as you know, familiarity breed contempt. Joyce’s solution to this was simple: Still allow the same game effects (mechanically) but allow different magic users to describe their spells differently. For example:

Grimfang is a 3rd-level goblin magic-user, the shaman of a small tribe that uses spiders of varying sizes as guards, mounts, and totem animals. All her spells have an arachnid theme.

First level: Shield (Chitin). Grimfang’s skin turns into tough, articulated chitin for the duration of the spell, giving her a spider-like appearance.

Sleep (Spiderbite). Range: Nil. Duration: Special. Grimfang can inject sleep-inducing poison by biting. This requires a roll to hit in combat. She can put 2d8 hit dice worth of creatures to sleep for 4-16 turns (determine the duration secretly when the spell is cast). Any creature bitten that has over 4 + 1 hit dice, or more hit dice than Grimfang has hit dice worth of poison remaining, is unaffected (the magic-user still loses the relevant hit dice worth of poison, however). … The victim of this spell is affected as per the standard version of this spell: sleep for 4-16 turns, no saving throw.

Second level: Web. Standard spell.

Get the idea? You could take any concept (fire magic, ice magic, animal magic, ghost magic or anything you could think of) and reimagine the descriptions of any spell to match that concept. Imagine this: the party is coming up on a single magic-user. He holds his hands out and balls of flame form in his hands. They panic. They aren’t tough enough to handle fireballs! But is it a fireball, or is he just a bog-standard fire mage preparing to let off a small volley of magic missiles (that just happen to have a very similar appearance to the more deadly fireball)?

There is a secondary part to the article, one which is even more related to the “mystique” of the magic user.

Xeno the Enchanter can conjure a fireball by waving his arms about, but he cannot light his pipe by snapping his fingers.

This is important. A magic user is a breed apart, messing about with the very building blocks of nature. He should be able to do slightly fey things just because. So Joyce suggests that they can. Just little things, like lighting a pipe or a fire or swatting a bug out the air. The article does make it clear that allowing magic users to do these little “extras” shouldn’t allow them to do things that they couldn’t otherwise do without magic. But in the case of the mysterious wizards how they do it is more important than what they do.

Think of Gandalf and his smoke rings, or even his fireworks. Even Raistlin managed this sort of stuff (if I’m remembering rightly, Dragonlance has been long neglected around here).

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On a related issue, James Maliszewski (of Grognardia fame) has posted a list of Minor Magical Effects related to currently memorised spells.

This is a slightly more potent version of Joyce’s “bonus effects”, but one that fits in even more closely with the Vancian roots of the D&D magic system. (As an aside, I have only read Jack Vance’s Dying Earth very recently but I can tell you it was a serious “aha!” moment when it came to understanding what Gygax and Arneson did when it came to spells).

I’m not sure where I read it, but someone suggested that Vancian spells have an almost sentient nature to them. Your magic user spends a great deal of time and effort into cramming them into their brains and they are bursting to get out again. Maliszewski’s idea fits in beautifully with this concept. With the spells packed inside his head, the magic-user would just be radiating the very nature of that spell, almost struggling to hold onto it. It seems appropriate that the effect should be almost visible.

Note that the Minor Magical Effects are related specifically to currently-memorised spells, rather than just general-concept bonuses like the Colour of Magic suggested. I’m not sure that both systems would work that well together. Perhaps if you created a concept-mage (a la Colour of Magic) many of the Minor Magical Effects would be similar for all the concept spells. For example, the fire mage would have a fire-Magic Missile, a fireball, a Wall of Fire, a fire Shield and probably a lot more memorised at any one time and so he could probably always light his pipe by snapping his fingers.

Other than sharing two articles I found very interesting, I don’t think I’m really suggesting any particular course of action here. I’m not really even doing much along these lines in my own games (such that they are). Hope they might just get some thoughts flowing (for myself and others).

By the way, issue 200 of Dragon is one of my favourites. Not least because I had a letter published in it, leading to an interesting couple of years of play-by-mail games (but that’s an idea for yet another post).

NaNoWrimo 2008, Won!

I did mention this in my update post, but I thought the news deserved its own post.

I won NaNoWriMo! Yes, after two less-than-stellar efforts (perhaps effort isn’t the right word), I have managed to write 50,000 words in the month of November.

Go me!

I reached the 50,000 word goal on Monday night, with plenty of time to spare and just in time for the official validation engine to start up and have my victory officially recognised. I thought I still had about 10,000 words left of the story to go, but as I was writing last night I realised I was much closer than I thought. So now, not only have I reached the artificial (though still somewhat challenging) target of 50K, I also have a complete first draft of “Conspiracy of Resonance”.

If anyone is interested in having a read and doesn’t mind a story with a certain amount of blood in it, please don’t hesitate to leave a comment or contact me in the usual ways and request a copy. Be prepared to wield your red pen a lot in the process.

I’ll post a bit later about how I think I managed to get through this year where I didn’t in ’06 and ’07, but for now I just want to share a post I put up in our regional forum:

What are you looking forward to?

Don’t get me wrong. I have loved (and am still loving) every minute of this sleep-deprived month, but there are a few things that I am looking forward to doing come December. How about you?

  • Going to bed later on the same day that I woke up rather than early the next morning. (As Waldo Butters once said to Harry Dresden: “Sleep is God. Go worship.”)
  • Reading a book. Specifically, I received in the mail a week or two ago the entire Hal Spacejock series by Simon Haynes (wrimo HalSpacejock). I’ve also got the latest Genghis Khan book by Conn Iggulen and The Children of Hurin by (sort of) Tolkien burning holes in my bookshelf.
  • Finishing Neverwinter Nights 2 (once I have recovered from this lot of sleep deprivation and can afford another round.
  • Detoxing from caffeine overload. Fruit juice and herbal tea, here I come!
  • Waiting to order and receive my Nano 2008 Winner’s T-shirt which have been rumoured about!

While I will no doubt be daydreaming about what Nano 2009 will bring, I’m not certain I’m convinced that I will be reading and editing this year’s effort before the end of the month (Jaye’s prediction). I might send it off, warts and all, to a few interested readers who will no doubt love it madly and have nothing bad to say about it.

Neverwinter Nights 2 error!

I have had my copy of [NWN2][1] pretty much since it was released.

After a couple of false starts over the last two years, I have finally managed to play more than once or twice with a character and really get moving. I am almost at the end of Act I, and at 10th level.

This is not a review (it is a bit late for that), but I just wanted to share a mistake I found in the text.

At the Neverwinter Archive you find a series of books that you need to answer questions on. One of these books is [*"To Counter the Assumption of a Flat Faerûn"*][2], with ideas much like the old belief in a Flat Earth.

Now this is all well and good, but the name of the planet is **not** *Faerûn*, it is [*Abeir-Toril*][3]. This is like saying Flat Europe instead of Flat Earth.

Yes, I’m pathetic. No need to tell me.

[1]: http://www.nwn2.com
[2]: http://www.gamebanshee.com/neverwinternights2/walkthrough/neverwinterarchives.php
[3]: http://en.wikipedia.org/wiki/Abeir-Toril

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